
If you don't like the 3DS models I've used, then change them. There is one special thing you will need to do before using a 3DS model in this application, and that's correctly size and orient the model.

Figure 1. The Gazelle_LowPoly.3DS file imported into 3D Studio Max.
It's not very clear from the image above, but the blue axis is the positive Z axis.
The green axis is positive Y and red is positive X axis. It is very important that
you model have it's heading along the positive Z axis, otherwise the application
will not rotate your model correctly. Also note the origin of the body and rotor.
These are the pivot points around which rotation occurs.
Once you have positioned and scaled your model correctly, you will probably have
multiple transformations on the stack (such as translation, rotation or modifiers);
use the tools option to collapse all transformations into a single stack. The body
of the helicopter should be called "Body" and the rotor, "Rotor"
(case sensitive).
Here's an alternative model for you to experiment with.
This model is very simple and is not very well constructed. Rename the file to load, or copy & paste some code to create another import routine. Don't complain about the lack of textures or shading, I have not even attempted this yet as I am concentrating on the mathematics of camera movements.